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GDevelop
Patches for GDevelop
macOS
2 patches available
Open-source, cross-platform game engine designed to be used by everyone
GDevelop Version 5.5.238
Release Date
7/30/2025
Bug Fix?
No
Minor Release?
No
Patch Notes

Open-source; cross-platform game engine designed to be used by everyone
GDevelop 5 x64 Version 5.5.238
Release Date
7/20/2025
Bug Fix?
Yes
Minor Release?
Yes
Patch Notes

5.5.238$$$Separate side panel for Ask AI$$$The Ask AI tab is now shown as a separate pane (or a drawer on small screens):$$$$$$$$$$$$This allows you to continue working or easily follow what is done by the AI on the game:$$$$$$$$$$$$?? Improvements$$$Improvements to the variants of custom objects:$$$Add a deprecation message for custom objects using old configuration overriding (this is replaced by support for variants)$$$Allow to select a custom object variant in the properties panel$$$Also show a dialog to duplicate a variant before opening them if necessary.$$$?? Bug fixes$$$Fix the legacy turning back mode for the top-down movement behavior.$$$Various fixes for variants:$$$Forbid to edit the default variant of published extensions$$$Hide the children configuration from the side panel when a variant is used$$$Fix the Z-order of nested custom objects in the editor$$$Fix a memory crash when updating an extension where behaviors must be removed from child-objects$$$Fix selection of face orientation in 3D Cube editor$$$Fix button labels not refreshing when modified from the side panel$$$Fix Send icon color$$$?? Extensions$$$[Community] [Chat bubble] Fix the bubble color$$$[Reviewed] [Button] Use anchor behaviors in buttons$$$[Reviewed] [Slider and Toggle] Allow to create variants$$$?? Assets$$$Add a new SFX audio pack: Clean UI Sound Effects by Liminal Creations$$$Migrate the buttons; sliders and switches to variants$$$?? Examples$$$Use variants for buttons; sliders; toggles in all examples$$$?? Premium Game Templates$$$[Impostor Alert] Bugs fixes & new tileset:$$$Fixed a bug; when the impostor kills everyone it shows DEFEAT screen to everyone including the impostor (now it shows DEFEAT for the crewmates and VICTORY for the impostor).$$$Fixed a bug; if a player has disconnected during the match; and crewmates has finished all their tasks; no victory happens because the disconnected player didnt finish his tasks; (now even if a player has disconnected; the game will auto update its tasks data to the new number of players currently in the match; and trigger victory when all tasks have finished).$$$Quests bar will auto update if a player has disconnected during the match.$$$Included the game map tileset in the Assets folder; in case the user want to change/update the map.
GDevelop 5 x64 Version 5.5.237
Release Date
7/17/2025
Bug Fix?
Yes
Minor Release?
Yes
Patch Notes

A streamlined Learn page with new premium courses to learn gamedev$$$GDevelop homepage shows a new; updated Learn page when you launch GDevelop:$$$$$$The new Learn page$$$$$$It serves as a home; notably for new users; highlighting the different resources you can use to improve your game creation skills:$$$$$$?? Premium; complete courses designed specifically for GDevelop: learn the GDevelop essentials (accessible for free by all subscribers); how to make a specific game or specialized courses about marketing; UI; etc... Stay tuned for new content in the following weeks: sound design; how to make art for your game; and a course about making a 3D GTA-like ??$$$?? In-app tutorials (previously found in the Get Started page);$$$?? All the video tutorials from the Youtube Channel$$$?? Links to great examples to use as a starting point$$$?? More free tutorials (video or text based); as well as the traditional links to the Discord; the forum and to ask a question to the GDevelop AI.$$$The courses are exclusive content made by content creators; teachers or GDevelop specialists. They are separate from GDevelop subscriptions. All courses can be purchased with credits; using Paypal or credit cards (Stripe).$$$$$$?? All premium courses are free one more day for everyone with a Silver; Gold; or Pro subscription.$$$The full GDevelop Master Course; featuring 15 chapters; dozens of tasks; and step-by-step answers; will remain permanently accessible to all subscribers. Thank you for your support!$$$$$$Note that you can set; in the editor preferences; the Create page to be the default tab when you launch GDevelop if you prefer a more focused experience.$$$$$$?? Improvements$$$Add spell check option for text input (disabled by default)$$$Add an action to join a specific Multiplayer lobby using its identifier; and an expression to get the current lobby ID (thanks @Jurfix!)$$$Android One-Click exports SDK has been upgraded to 35 to match Googles Play Store requirements$$$?? Bug fixes$$$Fix AI not drawing properly multiple instances$$$Fix a crash of the scene editor when a custom object extension is updated$$$Fix 3D impulse and force toward a point actions$$$Fix effect default values$$$Fix multiplayer synchronization of custom object positions$$$Fix 3D physics behaviors activation and deactivation$$$Fix the check box to stop sounds at scene start up not being applied properly$$$Fix text input displayed position when inside a custom object whose layer is moved$$$Fix the cursor is on condition when used on custom object parent object$$$Fix AI agent not working with games with a lot of extensions or that were too big$$$Fix hemisphere light orientation when the top is set on Z+$$$Fix shadow casting and receiving that were inverted for 3D boxes$$$?? Extensions$$$[Resource bar] Updated to allow to use visual variants$$$?? Examples$$$Updated all examples to use variants for continuous and tiled resource bars.$$$Use an hemisphere lights for some 3D examples.$$$[3D car coin hunt] Fix the road physics shape Z offset.$$$?? Premium Game Templates$$$[Idle Clicker Template] Fixed a rare bug where if you killed the boss and immediately quit the game and return; the player will no longer move (soft lock)
GDevelop 5 x64 Version 5.5.236
Release Date
7/8/2025
Bug Fix?
Yes
Minor Release?
Yes
Patch Notes

5.5.236 Latest$$$Note for users who tried version 5.5.235 (pre-release version): the elevation and rotation properties of the Directional Light have been updated. You need to update them in your game.$$$$$$??? Introducing basic support for shadows$$$Shadows in the example 3D car coin hunt$$$$$$Realistic shadows can now be rendered for 3D objects in your scenes using a Directional Light. By default; all new games and new scene layers now come with both a Directional Light and an Ambient Light. This gives a result similar to sunlight casting shadows in the real world.$$$$$$3D models and 3D cubes are now casting shadows. To make sure they appear properly:$$$Set the object’s material to Standard (not Basic; which doesn’t react to lighting).$$$Make sure Shadow Casting and Shadow Receiving are enabled.$$$This is done by default for new objects you create or import from the Asset Store.$$$Shadows are rendered around the camera on an area that is large enough for most games while giving still good quality results. This means they should work out of the box and be adapted to most games; including large maps.$$$You can adapt the quality of shadows; intensity of the light (and so shadows); the size of the rendered area by editing the 3D effects of the layer in the scene (as for other effects).$$$Note: power users may be interested to look at the new Advanced 3D Features community extension by @PANDAKO-GitHub. This is an unofficial extension but has many effects and features extending the 3D capabilities of GDevelop.$$$$$$Shadows in the advanced 3D platformer example$$$Shadows in the 3D platformer example.$$$$$$Some tweaks and changes to shadow rendering might happen in the next versions according to usability and performance (notably on mobile). For now; only shadows rendered by a unique Directional Light in the scene are supported. 3D lights (Spotlights) will be added later after ensuring they can be used without risking big performance drops.$$$$$$?? New Premium courses in the Learn tab$$$Two new premium courses are now available in the Learn tab:$$$$$$Make a Platformer Game: learn how to build a modern 2D platformer game step by step. This course walks you through designing two levels with effects like slow motion and screen transitions and gameplay mechanics such as smash and dash. Youll also implement interactive elements (checkpoints; respawn logic...). Each of the 6 chapters includes an exclusive video tutorial and a ready-to-use template.$$$How To Market & Sell Your Game: a complete course explaining what to know about game marketing. Spread the word on social media; attract players; and how to start generating revenue. The course has real-world case studies; actionable tips; and proven strategies to help you grow your community; build momentum; and successfully market your game.$$$?? All these GDevelop-exclusive courses will soon become distinct & unique products; that can be purchased (lifetime access) without a monthly subscription.$$$In the meantime; they are accessible for a week for everybody who has a subscription (Silver; Gold or Pro).$$$$$$The full GDevelop Master Course; featuring 15 chapters including dozens of tasks and step-by-step answers; will remain available to all subscribers. Thank you for your support!$$$$$$The new courses available$$$$$$?? Improvements$$$Allow to unload scene resources when a scene is exited (thanks @ViktorVovk!)$$$This adds two new settings; available in the Project Properties and in the Scene Properties dialog; to allow to specify the strategy for preloading resources of the scenes and unloading them. By default; a game will preload in background the resources of all scenes. It will never unload these resources (so scene switching is fast).$$$You can now choose to unload the resources of a scene when the scene is left using the Resources unloading field. If the scene is launched again later; it will load its resources again.$$$You can also choose to change the preloading to disable it for all scenes (by m
GDevelop 5 x64 Version 5.5.236
Release Date
7/8/2025
Bug Fix?
Yes
Minor Release?
Yes
Patch Notes

5.5.236 Latest$$$Note for users who tried version 5.5.235 (pre-release version): the elevation and rotation properties of the Directional Light have been updated. You need to update them in your game.$$$$$$??? Introducing basic support for shadows$$$Shadows in the example 3D car coin hunt$$$$$$Realistic shadows can now be rendered for 3D objects in your scenes using a Directional Light. By default; all new games and new scene layers now come with both a Directional Light and an Ambient Light. This gives a result similar to sunlight casting shadows in the real world.$$$$$$3D models and 3D cubes are now casting shadows. To make sure they appear properly:$$$Set the object’s material to Standard (not Basic; which doesn’t react to lighting).$$$Make sure Shadow Casting and Shadow Receiving are enabled.$$$This is done by default for new objects you create or import from the Asset Store.$$$Shadows are rendered around the camera on an area that is large enough for most games while giving still good quality results. This means they should work out of the box and be adapted to most games; including large maps.$$$You can adapt the quality of shadows; intensity of the light (and so shadows); the size of the rendered area by editing the 3D effects of the layer in the scene (as for other effects).$$$Note: power users may be interested to look at the new Advanced 3D Features community extension by @PANDAKO-GitHub. This is an unofficial extension but has many effects and features extending the 3D capabilities of GDevelop.$$$$$$Shadows in the advanced 3D platformer example$$$Shadows in the 3D platformer example.$$$$$$Some tweaks and changes to shadow rendering might happen in the next versions according to usability and performance (notably on mobile). For now; only shadows rendered by a unique Directional Light in the scene are supported. 3D lights (Spotlights) will be added later after ensuring they can be used without risking big performance drops.$$$$$$?? New Premium courses in the Learn tab$$$Two new premium courses are now available in the Learn tab:$$$$$$Make a Platformer Game: learn how to build a modern 2D platformer game step by step. This course walks you through designing two levels with effects like slow motion and screen transitions and gameplay mechanics such as smash and dash. Youll also implement interactive elements (checkpoints; respawn logic...). Each of the 6 chapters includes an exclusive video tutorial and a ready-to-use template.$$$How To Market & Sell Your Game: a complete course explaining what to know about game marketing. Spread the word on social media; attract players; and how to start generating revenue. The course has real-world case studies; actionable tips; and proven strategies to help you grow your community; build momentum; and successfully market your game.$$$?? All these GDevelop-exclusive courses will soon become distinct & unique products; that can be purchased (lifetime access) without a monthly subscription.$$$In the meantime; they are accessible for a week for everybody who has a subscription (Silver; Gold or Pro).$$$$$$The full GDevelop Master Course; featuring 15 chapters including dozens of tasks and step-by-step answers; will remain available to all subscribers. Thank you for your support!$$$$$$The new courses available$$$$$$?? Improvements$$$Allow to unload scene resources when a scene is exited (thanks @ViktorVovk!)$$$This adds two new settings; available in the Project Properties and in the Scene Properties dialog; to allow to specify the strategy for preloading resources of the scenes and unloading them. By default; a game will preload in background the resources of all scenes. It will never unload these resources (so scene switching is fast).$$$You can now choose to unload the resources of a scene when the scene is left using the Resources unloading field. If the scene is launched again later; it will load its resources again.$$$You can also choose to change the preloading to disable it for all scenes (by m
GDevelop 5 x64 Version 5.5.233
Release Date
6/26/2025
Bug Fix?
Yes
Minor Release?
Yes
Patch Notes

5.5.233 Latest$$$?? Bug fixes$$$Multiple in-app tutorial related fixes:$$$Fix wrong display of behavior update dialog during in-app tutorial;$$$Fix some broken tutorials;$$$Fix tutorials not always properly showing the element to scroll to; for behaviors or extensions.$$$Fix translations in the AI agent.$$$?? Extensions$$$Add expressions and actions for the Linear Movement behaviors.
GDevelop 5 x64 Version 5.5.233
Release Date
6/26/2025
Bug Fix?
Yes
Minor Release?
Yes
Patch Notes

5.5.233 Latest$$$?? Bug fixes$$$Multiple in-app tutorial related fixes:$$$Fix wrong display of behavior update dialog during in-app tutorial;$$$Fix some broken tutorials;$$$Fix tutorials not always properly showing the element to scroll to; for behaviors or extensions.$$$Fix translations in the AI agent.$$$?? Extensions$$$Add expressions and actions for the Linear Movement behaviors.
GDevelop 5 x64 Version 5.5.231
Release Date
5/16/2025
Bug Fix?
Yes
Minor Release?
Yes
Patch Notes

Improvements$$$The Play section (as well as gd.games) has been refined with more emphasis on featured games; new games and games in development.$$$Jolt physics engine was upgraded to version 0.35.0.$$$?? Bug fixes$$$Incomplete/broken installation prevention: some users suffered from faulty updates; for instance when the computer is shut down during an update. This was causing the app to be incomplete and projects to become corrupted after a save (ex: BBText objects being broken). GDevelop will now warn and prevent usage of the app if a broken installation is detected.$$$Fix crash when selecting a resource after switching tabs in the Resource selection dialog.$$$Fix grid snapping of pasted instances.$$$?? Extensions$$$Update wording in CrazyGames SDK
GDevelop 5 x64 Version 5.5.231
Release Date
5/16/2025
Bug Fix?
Yes
Minor Release?
Yes
Patch Notes

Improvements$$$The Play section (as well as gd.games) has been refined with more emphasis on featured games; new games and games in development.$$$Jolt physics engine was upgraded to version 0.35.0.$$$?? Bug fixes$$$Incomplete/broken installation prevention: some users suffered from faulty updates; for instance when the computer is shut down during an update. This was causing the app to be incomplete and projects to become corrupted after a save (ex: BBText objects being broken). GDevelop will now warn and prevent usage of the app if a broken installation is detected.$$$Fix crash when selecting a resource after switching tabs in the Resource selection dialog.$$$Fix grid snapping of pasted instances.$$$?? Extensions$$$Update wording in CrazyGames SDK
GDevelop Version 5.5.228
Release Date
4/9/2025
Bug Fix?
No
Minor Release?
No
Patch Notes

Open-source; cross-platform game engine designed to be used by everyone
GDevelop Version 5.5.228
Release Date
4/9/2025
Bug Fix?
No
Minor Release?
No
Patch Notes

Open-source; cross-platform game engine designed to be used by everyone
GDevelop Version 5.5.224
Release Date
2/17/2025
Bug Fix?
No
Minor Release?
No
Patch Notes

Open-source; cross-platform game engine designed to be used by everyone
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